Thursday, October 15, 2015

The Return of the Carrot

Oh how much time I put into this and how bad it still looks. Oh well. The point of the project was to learn how to draw things procedural-ly. That means that I don't paint any of the colors on, instead we use a node network to create the colors using built in math. What's a node network you ask?!

See that ugliness that looks like an evil graph? That's a node network. Each little square mathematically determines parts of the render. Some of them make random noises (like the bruising on the carrot), some of them make random vertical lines (like the yellowish streaks), and some of them make the texture (like the cracks in the carrot). Its hard making a carrot without being able to paint anything or use any of my usual approaches. The result was ok, I guess, but not as good (or as bad) as some of the other fruit in the class. Here was the process.

Basically the process went: Colors, Texture, Lighting, Redesign the model, Final Changes, Video. Enjoy

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