First add a
timeblend1 sop next to the skirt file in sop
Add in a null node
and call it SIM_TO_CHOPS
make a CHOP net and
drop it now
Go into CHOP net and
drop in a geometry sop that references SIM_TO_CHOPS
Switch from static
method to animated method (change Common tab Units to frames)
Switch Channel start
to $FSTART and end to $FEND
Tab in a filter sop
(This is a pretty serious smoothing)
Play with Filter
width until it works pretty well.
Add in another Null
node and name it OUT
return to where the
timeblend is and tab in a channel sop
for CHOP choose OUT